Volumetric stage lighting techniques
07 Nov 2017 16:49 #2529
I am working on a stage visualization. Everything is built and surfaced and looks good. I am trying to add some stage lighting and other atmospherics. The problem I am having is with the Cinema4D volumetric lighting.
I have some good reference images (see attached) for some lighting looks but I cannot get C4D to match the look realistically. I may have to get a good render into Photoshop for some post work, but I would like to see how much better it is possible to make it in C4D.
If you look at the reference images - and at real life - volumetric light out of a fixture does not originate from a single point. It comes out in a cone or tube shape. The C4D volumetric spot lights originate from a very unrealistically sharp point. I would love to ‘thicken up’ the point where the beam of light begins.
I have tried many combinations of light type with the volumetric setting. I have tried doubling up lights where another omni light ‘hides’ the point of the spot with its own volumetric glow. I cannot get a satisfactory look and I have been at this for a few hours now getting nowhere. I searched the web for ‘realistic volumetric stage lighting’ and found nothing helpful.